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U4GM Tips for PoE 3.28 Launch Date and Starter Builds

January always does this to me. One minute you're still half-asleep from the holidays, the next you're refreshing for 3.28 chatter like it's a job. GGG's been pretty steady the last few years, even with PoE2 in the mix, so a late-February start feels right. If you're trying to plan ahead, the whole routine matters: teaser posts, a livestream about two weeks out, then the mad dash. I've even seen people stockpile stash tabs and price-check tools early, or browse poe 1 currency for sale just to map out how they'd smooth the first weekend without living on trade.
When the schedule starts to show
That pre-launch livestream is usually the real signal flare. Once it's announced, the subreddit flips instantly: patch notes guesses, spreadsheet warriors, and folks arguing about whether "late February" means the 21st or the 28th. If it slips into early March, I won't be shocked. It happens. But you can still prep like it's on time: clear your Atlas plan, decide what you're blocking, and make peace with the fact that your first few hours will be a mess. You'll forget a flask. You'll run a map with broken res. It's basically tradition.
What I actually want from 3.28
Mechanic-wise, I'm hoping they stop duct-taping older systems and give one of them a proper pass. Harvest and Delirium both come up for a reason: they're powerful, but they don't always feel like they sit cleanly inside the current Atlas flow. I'd love something "void-touched" or unsettling for the theme too, not just another shiny lane. And if there are new bosses, make them chaseable without being miserable. Give us fights that reward learning, not just damage-checks and one-shot soup. The economy's going to swing either way, especially if div cards or unique rates get nudged again, so I'm bracing for day-three chaos.
Starters I'm not overthinking
I've tried the clever starts. Half the time you hit maps and realise you've built a lovely idea that can't kill a rare with regen. Not doing it this time. Righteous Fire Juggernaut is still my comfort pick: walk, loot, keep moving. If you'd rather play at range, Toxic Rain Pathfinder stays reliable, and the flask feel is hard to beat. Explosive Arrow Ballista is also right there if you want budget bossing without pretending you're a mechanical god on day one. Pick one, stick to it, and don't get baited by "one-button S-tier" videos.
Skipping the worst part without ruining the league
The grind early on is where people burn out. You're juggling links, fixing resists with junk, and whispering ten sellers who never reply. Some folks love that hustle; plenty don't. If you're short on time, it's pretty common to grab a small currency boost so your starter actually comes online and you can play the game instead of playing the market. That's where services can help, and it's why people talk about fast delivery and straightforward buying for Chaos or Divines through u4gm while they focus on mapping, crafting, and chasing whatever new endgame 3.28 throws at us.